![]() ![]() The difficulty is caused by melee strikes being made from a slightly less-than-perfect perspective, making it slightly harder to judge range than it should be. At the same time, the difficulty feels far less refined and elegant. Now, post-Souls, the difficulty of Ninja Gaiden feels slightly less intense than I seem to remember it being. ![]() One of the most famous qualities of this series has been its difficulty originally these games were considered nothing short of brutal, and that was a challenge that a certain type of player relished. They’re showing their age a little, but that's always a bad thing. Koei Tecmo’s Ninja Gaiden series has always been some of the best depictions of the mythical athleticism of the ninja, and having the opportunity to play them through again here with the Master Collection has been a visceral joy. And yet, because of their supposed ability to disappear in plain sight, run on water, and backstab from stealth like a true assassin - stories spread to help them maintain a fearsome reputation - the ninja has become legendary. In reality, they were actually reasonably mundane the ninja “tradition” has been born of a combination of spies that the samurai would use to keep an eye on one another, and guerrilla warrior citizenry that would use whatever tricks and weapons they had to hand since they couldn’t access the elegant bows and swords that only the samurai was allowed to possess. The ninja has become an almost mythological figure within Japanese history and culture. ![]()
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